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X-Factor

X-Factor is a second-generation X-Men game starting in the year 2045, when public opinion has turned against mutant-kind. The government-run X-Force and the vigilante X-Men have both been dissolved. The Brotherhood of Mutants hasn't been a threat in decades, but new pressures have seen the rise of...

X-Factor, X-Force, X-Men, Marvel, Cyberpunk Roleplaying Is Enforced Small World (under 3,000 rooms) Mud is fully operational

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About X-Factor

X-Factor is a second-generation X-Men game starting in the year 2045, when public opinion has turned against mutant-kind. The government-run X-Force and the vigilante X-Men have both been dissolved. The Brotherhood of Mutants hasn't been a threat in decades, but new pressures have seen the rise of Revelation, a pro-mutant terrorist group with no compunction about violence. New York's mutants largely live in the ghettoized Mutant Town and have a hard time finding employment.

This is the world that has forced mutants from all walks of life together to form X-Factor Solutions, a Mutant Town business that offers whatever mutant services its employees can offer. They'll find your lost car keys... or provide highly-skilled bodyguards. Or anything in between, as long as you're paying.

The world may want to reject them. But that doesn't mean it doesn't /need/ them.

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We are a roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.

Play style

Roleplay
Enforced
Player killing
No

Activity

Players seen per dayDaily player counts for 30 days ending 1 October 2026 UTC: no day carried a player count; 26 days unsampled.0
The numbers
Day (UTC)AveragePeakLowSamplesAnswered
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2026-09-2030%
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2026-09-2310%
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2026-09-2610%
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Players, from our own probesOne point an hour