Skip to content

Covenant

Okay, it's been almost ten years of inactivity, and lately I've been getting a lot of encouragement to get the old Covenant MUD out of storage. So I'm rebuilding from scratch starting with the super-stable SmaugFUSS codebase...if you connect, it'll still look pretty stock, but I wanted to make at...

Advanced Players Extended Race Selection Extended Class Selection Level-less System Beginner friendly

Play in Wandur Free to play ยท Opens the desktop client
Visit website

About Covenant

Okay, it's been almost ten years of inactivity, and lately I've been getting a lot of encouragement to get the old Covenant MUD out of storage. So I'm rebuilding from scratch starting with the super-stable SmaugFUSS codebase...if you connect, it'll still look pretty stock, but I wanted to make at least SOME indication that we aren't dead yet.

And so after a long sabbatical, we are resuming work on Covenant MUD. We are looking for writers interested in helping us continue to build a detailed and atmospheric world. Our central city, Tierceron, is so large it is really a city-state rather than just a city. (For implementors, this means we've got a city with over 1,200 rooms!) Even though the city is very large, we emphasize quality over quantity and strive for originality in everything we implement--from the races and classes to the zones themselves. We highly encourage role-playing, and we do not cater to the lowest common denominator. This isn't to say we are not newbie-friendly, but we are geared toward advanced players. The realm of Covenant is taking shape and we are accepting builders who can write quality, high-impact zones!

We have reverse-engineered and implemented a 'realspace' overworld system similar to what you would find in a BattleTech MUX. Travel between areas has been implemented using a navigation system complete with overland ANSI maps. You set your heading, and how fast you wish to travel (walk, jog, run, or canter, trot, gallop if you are mounted). You can track your progress using various navigation commands. The realspace system adds a genuine sense of distance to the overworld and nicely foils speedwalkers!

Play style

Roleplay
Encouraged
Player killing
Restricted

Activity

Players seen per dayDaily player counts for 30 days ending 1 October 2026 UTC: no day carried a player count; 26 days unsampled.0
The numbers
Day (UTC)AveragePeakLowSamplesAnswered
2026-07-040no sample
2026-07-050no sample
2026-07-060no sample
2026-07-070no sample
2026-07-080no sample
2026-07-090no sample
2026-07-100no sample
2026-07-110no sample
2026-07-120no sample
2026-07-130no sample
2026-07-140no sample
2026-07-150no sample
2026-07-160no sample
2026-07-170no sample
2026-07-180no sample
2026-07-190no sample
2026-07-200no sample
2026-07-210no sample
2026-07-220no sample
2026-07-230no sample
2026-07-240no sample
2026-07-250no sample
2026-07-260no sample
2026-07-270no sample
2026-07-280no sample
2026-07-290no sample
2026-07-300no sample
2026-07-310no sample
2026-08-010no sample
2026-08-020no sample
2026-08-030no sample
2026-08-040no sample
2026-08-050no sample
2026-08-060no sample
2026-08-070no sample
2026-08-080no sample
2026-08-090no sample
2026-08-100no sample
2026-08-110no sample
2026-08-120no sample
2026-08-130no sample
2026-08-140no sample
2026-08-150no sample
2026-08-160no sample
2026-08-170no sample
2026-08-180no sample
2026-08-190no sample
2026-08-200no sample
2026-08-210no sample
2026-08-220no sample
2026-08-230no sample
2026-08-240no sample
2026-08-250no sample
2026-08-260no sample
2026-08-270no sample
2026-08-280no sample
2026-08-290no sample
2026-08-300no sample
2026-08-310no sample
2026-09-010no sample
2026-09-020no sample
2026-09-030no sample
2026-09-040no sample
2026-09-050no sample
2026-09-060no sample
2026-09-070no sample
2026-09-080no sample
2026-09-090no sample
2026-09-100no sample
2026-09-110no sample
2026-09-120no sample
2026-09-130no sample
2026-09-140no sample
2026-09-150no sample
2026-09-160no sample
2026-09-170no sample
2026-09-180no sample
2026-09-190no sample
2026-09-2030%
2026-09-2110%
2026-09-220no sample
2026-09-2310%
2026-09-240no sample
2026-09-250no sample
2026-09-2610%
2026-09-270no sample
2026-09-280no sample
2026-09-290no sample
2026-09-300no sample
2026-10-010no sample
Players, from our own probesOne point an hour