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Core

650 years into the future, mankind has established colonies on various planets. "Core" takes place on one of those colonies: the furthest colony from Earth thus established, on a planet in the Hermes 571-G system.

Science Fiction: Futuristic Space Colony Custom Server Type Extended Race Selection Extended Class Selection Beginner friendly

Play in Wandur Free to play ยท Opens the desktop client
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About Core

650 years into the future, mankind has established colonies on various planets. "Core" takes place on one of those colonies: the furthest colony from Earth thus established, on a planet in the Hermes 571-G system.

Tired of playing "stock" MUDs? Core's gaming world is entirely original, and much of the code has been written from scratch.

Core has a player-run economy. Buy a Personal Mining Dome (PMD), build it wherevere you want on the wilderness map, and setup your own shop. Adjacent PMDs can be linked together to form Clusters, which grants a transporation vehicle back to The Company's central complex.

Advance to level 3 and you'll automatically be issued free housing.

The "newbie experience" was completely revamped in 2007. As soon as you step off the immigration shuttle, you'll receive an optional NPC-guided tutorial quest that'll get you equipped and teach you some of the basics.

When your mining shift isn't on duty, put on an Environment Suit and explore Core's unique wilderness map. Hang out in the player-run pubs, try your luck at gambling or the Stock Market, or challenge someone to a game of CoreQuad.

The weapon system was rewritten in 2008. In fact, the game continues to be updated and improved. The central "changelog" is posted on our public web forum for all to see: http://www.coremud.org/forum/viewtopic.php?t=959

The MUD's server was moved in Summer 2008 to a server hosted by mudmagic.com, so we're no longer running off the Administrator's DSL line. Say good-bye to the lag monster!

Visit Core and you just may join our crew of devoted addicts!

Play style

Roleplay
Encouraged
Player killing
Restricted

Activity

Players seen per dayDaily player counts for 30 days ending 1 October 2026 UTC: no day carried a player count; 26 days unsampled.0
The numbers
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Players, from our own probesOne point an hour